using UnityEngine;

public class Tracking : MonoBehaviour
{
	public static Tracking instance;

	private bool first;

	private void Awake()
	{
		if (Tracking.instance == null)
		{
			Tracking.instance = this;
		}
		else if (Tracking.instance != this)
		{
			UnityEngine.Object.Destroy(base.gameObject);
		}
	}

	private void Start()
	{
		this.first = !PlayerPrefs.HasKey("first_session");
		if (this.first)
		{
			PlayerPrefs.SetInt("first_session", 1);
		}
	}

	public void Tutorial_Start(string step)
	{

	}

	public void Tutorial_Done(string step)
	{

	}

	public void UI_Interaction(string position, string action)
	{

	}

	public void Ads_Impress(string adsTYPE, string position)
	{

	}

	public void Ads_Status(string adsTYPE, string action, string position, string status)
	{

	}

	public void IAP(string product)
	{

	}

	public void Rate_Show()
	{

	}

	public void Rate_Action(string action)
	{

	}
}
